I’m glad to help if I can and I’m glad the translate button works well. This is how I configured the adt.cfg file using Mac OS Big Sur: # See release notes: uncomment these lines in order to force your APK to be generated with 64-bit ARM binaries # (needed when using an IDE such as Adobe Animate that currently only provides armv7 and x86 as the options via the UI) #DefaultArch=armv8 #OverrideArch=armv8 # See release notes and https://github.com/Gamua/Adobe-Runtime-Support/issues/58 #UncompressedExtensions=emd,tfl,tflite,pb # Default is to prefiix the package with 'air.' - to turn this off, uncomment the below line #AddAirToAppID=false # If you need to increase the heap available to Java when packaging an Android app, you can use the below setting # when ADT is run from another tool. (If run from the command line, just add -Xmx=2048m or similar to the command # line within the ADT launch script..) #JavaXmx=2048m # For debugging, set this to 'true' and a file "adt.log" should be generated in your user's home folder DebugOut=true # To override the creation of an Android APK file, and to instead create an Android App Bundle, the below # flag can be uncommented. Note that the bundle may end up with an "apk" file extension CreateAndroidAppBundle=true # When creating an Android App Bundle, this flag can be used to output the Android Studio project # files in a subfolder of your build directory (rather than using a temporary location that gets # cleaned up on exit). #KeepAndroidStudioOutput=true # For convenience, rather than using "-platformsdk" on the command line, these can be set up here: AndroidPlatformSDK=/Users/pablo/Library/Android/sdk #iOSPlatformSDK=path_to_sdk # JAVA_HOME is usually picked up from an environment variable but this can override it: JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk-15.0.2.jdk/Contents/Home
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